
Cowgirls are an intrepid(勇敢的,无畏的) bunch. Intent on figuring out why the neighbours’ twin children refuse to play with eight-year-old Bonnie, Jessie (Bonnie’s doll) saddles up(准备行动,整装待发), crosses the street and peers in the window. Inside, the twins are clenching their screens(紧握屏幕) and swiping. Outside in the garden, discarded playthings(被丢弃的玩具) are griping(抱怨,发牢骚). “The age of toys is over,” wails a small robot.
牛仔女郎是一群勇敢无畏的家伙。为了弄清楚邻居家双胞胎孩子为什么不愿和八岁的邦妮玩,杰茜(邦妮的玩偶)整装待发,穿过街道,向窗内窥视。屋内,双胞胎正紧握着屏幕滑动。屋外的花园里,被丢弃的玩具在抱怨。“玩具的时代结束了,”一个小机器人哀叹道。
Pixar has turned the world of junky plastic into gold. “Toy Story” (1995)—the first full-length film made with computer-generated imagery—and the next three films earned more than $4.5bn at the box office (in today’s money(按今天的货币价值)). “Toy Story 5”, released on June 19th, could become the highest-grossing film of the year. But unlike many mindless blockbusters(大片,轰动之作), this film is soulful(深情的,有灵魂的) and splendid.
皮克斯将塑料垃圾的世界点石成金。《玩具总动员》(1995年)——第一部完全由计算机生成图像制作的长片——以及接下来的三部电影,票房收入超过45亿美元(按今天的货币计算)。6月19日上映的《玩具总动员5》有望成为年度票房冠军。但与许多无脑大片不同,这部电影充满灵魂且精彩绝伦。
That is because it deals amusingly with urgent themes, such as how technology has hijacked(劫持,侵占) childhood. Hoping to help their shy daughter make friends, Bonnie’s parents buy Lilypad, a tablet; you then watch Bonnie’s mood change with every ping from her group chats(群聊). The discarded toys are only the most vocal(出声的,直言不讳的) victims. The biggest loser is Bonnie, who misses out on the thrill of imaginative play and feels even greater social alienation(疏离感,异化) online.
这是因为该片幽默地探讨了紧迫的主题,例如科技如何劫持了童年。为了帮助害羞的女儿交朋友,邦妮的父母买了平板电脑Lilypad;然后你会看到邦妮的情绪随着群聊的每一声提示音而变化。被丢弃的玩具只是最明显的受害者。最大的输家是邦妮,她错过了想象游戏的刺激,并在线上感受到了更大的社交疏离。
